Unity 5 – Trouble with Raycasting for a Pong Clone Opponent AI

Hi there!I’m running into some trouble programming the opponent in this Pong clone where I want it to predict where the ball would be when it’s coming towards it at the paddle zone. What I’m using to predict the ball’s position relative to the Z-axis (which is where the the paddles move freely) is raycasting, tags, layers, and colliders; those are checked if the difficulty setting is on medium or hard mode when the ball triggers the opponent’s ball detector. The code and some debugging output is provided here:http://answers.unity3d.com/questions/1229543/gpd-pong-trouble-with-raycasting-for-opponents-loo.html What I’m basically doing in those difficulties is having the opponent predict the position in only two cases: when the ball has a straight path towards the opponent, and when the ball is one collision from the walls away from the…


Link to Full Article: Unity 5 – Trouble with Raycasting for a Pong Clone Opponent AI

Pin It on Pinterest

Share This

Join Our Newsletter

Sign up to our mailing list to receive the latest news and updates about homeAI.info and the Informed.AI Network of AI related websites which includes Events.AI, Neurons.AI, Awards.AI, and Vocation.AI

You have Successfully Subscribed!