UCLA computer science class integrates virtual world into reality

The walls of Diana Ford’s classroom dissolve into an open field as she puts on a pair of Oculus Rift goggles. Within the artificial realm created by the Oculus Rift headset, Ford chases after a ball only to run straight into a surrounding wall in her classroom, blurring virtual reality and reality. Ford, a lecturer in the computer science department, aims to develop gaming as a subfield of graphics at UCLA through her courses on virtual reality and artificial intelligence. This quarter, Ford’s virtual reality class, “Advanced Game Development for Virtual Reality,” is using gesture-tracking to create its own virtual reality games, following in the footsteps of her spring class, “Virtual Reality Game Development.” Ford’s spring class produced several pre-patterns in virtual reality programming and presented games at the Special…


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