Target seeking without information

The point of my game is that you are a warrior walking up the enemy in an arena. You first set your perception number and deception number and what stat for the enemy that you want which is a trade off against attack power 1 for 1 at least at the start.  Then it checks these compares the perception to deception and show the enemy’s stat (at the moment) that you asked for. The stats are attack power, attack speed,attack accuracy, defence power, defence speed, defence accuracy and possibly later starting numbers/characteristics of weapons, shields, armour and character type. The first enemy will just have fixed and quite low numbers for all.  The attack speed needs to be faster than the enemy’s defence speed to hit and accuracy greater than…


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