S&T | Artificial Intelligence in Video Games : Conceptualize and Conquer

By Firas Safadi, Raphael Fonteneau, and Damien Ernst  Universite de Li ´ ege,  Belgium Since video games, despite their apparent diversity, share concepts extensively, creating Artificial Intelligence (AI) that operates solely on concepts should allow developers to use it for multiple games. This raises an important question however, namely, that of the availability of a conceptual interpretation of video games. In reality, for AI to handle conceptual objects, it must have access to a conceptual view of game data during runtime. When humans play a video game, they use their faculty of abstraction to detect analogies between the game and others they have played in the past. Abstraction in this context can be seen as a process of discarding details and extracting features from raw data. By recalling previous instances of…


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