Programmers Teach Machine to Design Super Mario Maker Levels

News By Andres Ruiz Posted on January 3, 2016 The future is now! Humans are so last century; this century is all about machines and the imminent robot apocalypse. Until then, though, machines still have a lot to learn. Programmer Adam Geitgey, and his fellow programming comrades, have been teaching a computer to create various works through a method called “Machine Learning,” and it’s been used to create a Super Mario Maker level on the Nintendo Wii U system. How does that work, though? If I understand this all correctly, this is essentially what’s happening: Geitgey and his team created an algorithm that weighs the elements of a function output to give an estimate of your desired result. the use the example of a home’s attributes to estimate the price of…


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