Game ideas for experimental artificial intelligence

I’ve developed an experimental artificial intelligence system for computer games, and now I’d like to develop a game to test and help market the AI. I’ve got two ideas for a game, and I’d really like to hear your opinions about which one you think is better. The ideas are: 1/ A world War Two real-time strategy game, set on an island fought over by the Soviets and Germans. The goal of the game is to completely conquer the island. Each soldier is modelled individually, and the war takes place over the entire island. The player can either control the army as a whole, or can automate as much as they want, allowing the player to focus on only the stuff that interests them (like controlling just the tank divisions…


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