Can AI play with madness?: Artificial intelligence in Mad Max

In taking on the world of Mad Max, Avalanche Studios set itself a tough challenge: how to recreate the manic behaviour of its inhabitants. We ask lead gameplay programmer Stefan Dagnell why Havok and madness make the perfect couple “It was hard to know who was more crazy: me, or everyone else.”These words, spoken by Max Rockatansky at the opening of Mad Max: Fury Road, encapsulate the movie’s warped realm of weaponised dune buggies, bloody violence and spray paint-guzzling villains.While Avalanche Studios’ recent game, also called Mad Max, may not be directly based on last year’s cinematic outing, it shares much of its DNA with the cult series, with skin-stripping desert winds, high-octane chases across endless sands and bone-crunching combat all coming to virtual life. When it came to introducing…


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