AI space battle movement

Hey everyone, I have been looking to make a space combat game in 3D and just wanted to ask for some advice when it came to the movement of the AI fighters/bombers I know about steering behaviours and how I would use them (for example I would use seek (and match velocity when close enough) when chasing an enemy, flee/evade when hiding from someone targeting you and always have avoidance) but something that concerns me is the movement of the AI with these behaviours.  Every ship I have will have a direction vector and thrusters that push them in that direction (for example if the player was to push the thrusters up to 60 I could add a force in that direction). This would give me a nice curve when…


Link to Full Article: AI space battle movement